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Showing posts with label Social Innovation. Show all posts
Showing posts with label Social Innovation. Show all posts

Friday, 13 June 2008

On 16:00 by RT in    No comments
This is a fantastic presentation by Ken Robinson at a TED conference. About 20 minutes long, but really fun and engaging. Watch if you can!


The gist of it - Ken contends that creativity is as important as literacy and should be treated with the same status. He defines creativity as the process of having original ideas that have value and highlights that it comes about through the interaction of different disciplinary ways of seeing things.

Here's the thing. Children will take a chance. If they don't know the answer they'll have a go anyway. They're not frightened of being wrong. If you're not prepared to be wrong you're not going to come up with anything original. As you grow up you become frightened to be wrong because we stigmatise mistakes, and we're now running national educational systems where mistakes are the worst thing you can make. Effectively we're educating people out of their creative capacities.

We need to radically change our view of intelligence. It is diverse, dynamic, and distinct; and it's expressed through distinct and different avenues - some creative, some physical, some academic. Consequently he believes only hope for the future is to reconstitute our conception of the richness of human capacity.

Wednesday, 4 June 2008

On 13:30 by RT in    2 comments
If Google's successes can be attributed to these principles, then they have to be worth modelling your own startup or enterprise around
  1. Ideas come from everywhere - it's not about frameworks and enforced ideation
  2. Share everything you can - don't be territorial and give credit for ideas
  3. You're brilliant, we're hiring - when you meet someone exceptional, fit them in even if you don't actually have a role
  4. A license to pursue dreams - make space for your people to explore tangential ideas
  5. Innovation, not instant perfection - start rough, learn and iterate
  6. Data is apolitical - be specific with measurement and data and make decisions based on it
  7. Creativity loves constraints - fixing at least a few parameters helps people start thinking out of the box
  8. It's users, not money - if you can successfully engage users, you can monetise them
  9. Don't kill projects, morph them - figure out how to repackage and rejuvenate struggling projects rather than waste invested ideas, time and money by shutting them down completely
Watch and listen to Google's Marissa Mayer on the 9 Principles. The video is really old and pixelated but it's still good:

On 11:48 by RT in    No comments
Innovation really has turned into the buzzword for 2008. In case, like most people, you still don't know what innovating is really all about here's a quick intro. According to Iris Mootee on the Future Lab blog, apparently going from idea to mass market adoption happens in 4 phases, all of which involve innovation.
  1. The Fuzzy Front End (FFE), which involves a lot of insight gathering, ideation and early conceptualization
  2. New Product Development (NPD) process, which involves design and engineering prototyping
  3. Early-Stage Commercialization (ESC), where ideas are needed to inform how the product is being brought to market (usually small underserved or unserved market/segments)
  4. Driving Mass Adoption (DMA), where innovation is applied to mass market the product/service and considerations include how to use this disruptive innovation to upset the market dynamics and economics.

Tuesday, 3 June 2008

On 11:04 by RT in    No comments

This is a great illustration by Tom Fishburne of what can happen to your fantastic idea once realities bite!

Realities and the Innovation Lifecycle

On 10:24 by RT in    No comments

In light of general pessimism about the state of innovation in the UK, NESTA have published a research report called 'Total Innovation'. 100 pages of mostly impenetrable writing with sentences the size of paragraphs. The key bit of the report however is the focus on 'hidden innovation' and NESTA defines 4 types which are worth sharing.

In our current world innovation has, as NESTA put it, become "synonymous with scientific and technological invention born of new research-driven knowledge." However innovation can be social, behavioural, organisational etc. Recognising this should help raise awareness that just because you aren't involved in tech research doesn't mean that you aren't innovating.

Unhelpfully these other types of innovation have been titled Type I, Type II, Type III and Type IV, so I'm going to use a bit of creative license and title them by their descriptions

  1. Type I: Practical Research - eg. Engineering solutions developed through 'on-the-job' learning rather than through lab research.
  2. Type II: New Organisational and Business Models - eg. Semi-autonomous business units in the pharmaceutical industry reflecting the entrepreneurial nature of small bio-tech firms.
  3. Type III: Novel combination of existing technologies and processes - eg. Using existing functions and routines to deliver new services
  4. Type IV: Micro-Innovations - eg. Small scale manufacturing problems and challenges dealt with outside R&D programmes

I found this interesting because it helped me understand that by doing something new with existing technologies, we can be recognised as innovating too. iVoluntr.org will fall into the Type III category. I'll explain why in a follow-on post.

Monday, 2 June 2008

On 11:07 by RT in    No comments
To start with, here's an excerpt from a post I'd written a short while ago around disruptive social innovation. "Disruptive innovation is about creating something that fundamentally shifts the way things are done. Using analogies from Systems Thinking, the whole world is a complex web of interactions that localise around tightly linked processes that are all loosely linked to other localised processes. Disrupting the norm in one small area then, can have a follow on effect to the way the whole world works."
The guy who's written the most around Disruptive Innovation is Clayton Christensen. Here's a snapshot of his model.
You can also preview some of his books on Google Books. I think the latest one is called Seeing What's Next

Other concepts worth looking at in relation to disruptive innovation are Design Thinking and some of the principles behind User Centred Design. I'll cover these a bit more in a future post.

Monday, 31 December 2007

Following on from my previous post 'It's a small world', historically, and even now, service design has been all about understanding the motivations of the individual. Social network analysis on the other hand is based on the view that the attributes of individuals are less important than their relationships and ties with other actors within the network, and it is by exploiting these that you can really begin to focus on who's really important in your user network.

As an enterprise, social or otherwise, our users are most likely to belong to a random/exponential social network, but we want it to be a
scale free network with hubs that positively reinforce our service. Now that we’re talking specifically about networks of people, this is where Tipping Point theory comes in. The tipping point is a concept related to collective behaviour and the fact that any behaviour pattern has a threshold at which point there is a sudden, marked and significant change. Tipping points are what makes marketing go viral; turning products into the epidemic type fads that companies dream about.

What’s relevant about Gladwell’s book in terms of networks and business intelligence, however, is that he identifies not only the importance of word of mouth and social interaction in the take-up of ideas, products and services, but also three key types of individual that are needed to achieve this - Connectors, Mavens and Salespersons. I’m not going to go into detail here, but Connectors are people with huge numbers of network links, Mavens are people who research everything before they buy, compare and search out all the best deals, and Salespersons are the persuaders i.e. the ones who find a good or deal and have the drive and power to convince others and sell their ideas.

In the real world, Connectors need charm and personality, but I’d argue that online it is different. Connectedness is much easier and more democratic online as people are already well connected through search engines. The really connected ones then are those who not only share their views, but those whose content or opinion is considered valuable by others and visited frequently, added to favourites and followed through RSS. These then, are our hubs. The ideal version are a personality combination of Maven and Salesperson, and if you are an enterprise, your dream hub is someone is also well connected offline too.

The first step is then to set up mechanisms to identify these ideal hubs. Second is to focus on these individuals and try and get them evangelising about our enterprise. In the bricks and mortar arena there is little hope of exploiting member networks because you have no easy way of getting people talking to each other. The online channel however, presents the perfect opportunity.

The basic framework needed in order to leverage the power of our member/user network is to make sure the website provides easy user friendly opportunities for people to comment, review and interact, possibly with profiles that display their activity along with incentives for them to share information. Basic web analytics software will help, but we're really going to need to invest in or develop
network analytics software, involve some intelligent analysts who can both model the audience and help shift it from a random to a scale-free network, and of course use a forward thinking marketing approach to engage and increase the number of ‘hubs’ and really drive word of mouth take up.
To start with, here are three books you should read
  1. Small World - Mark Buchanan
  2. Linked: How Everything Is Connected to Everything Else and What It Means for Business, Science, and Everyday Life - Albert-Laszlo Barabasi
  3. Tipping Point – Malcolm Gladwell
Why? Apart from the fact that they're interesting and easy to read... because they are essentially about natural networks, degrees of separation, hubs, randomness and the importance of weak ties between elements in these networks. All jargon you say? Well maybe, but society is a natural network and both we and our target audience belong to it.

Why now? Because with the improvements in business intelligence and analytics modelling, we can now really begin to understand and map online networks, and identify the ‘hubs’ or key people that we should be engaging with to turn them into advocates in order to drive take-up through word of mouth. With the ubiquity and popularity of blogs, reviews and the web, this area is turning into an advocacy tool that should be taken extremely seriously. It might also help us figure out how a volunteer network might function and where we need to focus within it.

Complex networks like those involving people, although seemingly random, surprisingly do actually follow patterns that can be mapped, and essentially fall into two categories – small-world networks and scale free networks. If networks were linear i.e. A knows B, and B knows C, and so on... the link between A and Z would involve 26 steps; and any knowledge, opinion or influence Z might have would be pretty much inaccessible to A.

Small world networks however essentially describe a pattern of interconnectedness that involves a degree of randomness, i.e. maybe B also knows M and X, and maybe X knows Z, which dramatically improves the connectedness between A and Z. The originally studies in this area were carried out by Stanley Milgram who was responsible for identifying the phenomenon we now know as “6 degrees of separation”. Yes, it’s not a myth!

However real world natural networks do not work as simplistically as this. They have another property that’s even more crucial, known as preferential attachment. Preferential attachment is an example of a positive feedback cycle where initially random variations are automatically reinforced, thus greatly magnifying differences. In popular speak this is the 'Matthew effect' i.e. the rich get richer!

What this means is that the more connected something is, the more likely it is to gain new connections. In a social network this means that any new unconnected member is more likely to become acquainted with more visible members than with relative unknowns. These ‘visible’ elements are effectively hubs with lots of connections and therefore influence, and these networks show a pattern called the ‘Power law’, which basically means that doubling the number of hubs reduces the degrees of separation between elements in the network by a constant; in this case, our users.

In other words all our potential users are connected to one other, and although we all know this, so far I’ve not heard of anyone that’s really modelling this connectivity for the specific goal of building and improving online networks. Personally I'm fascinated by this area and reckon it’s part of the future of the web, which is why I'm keen to see if there's any way we can build some of this thinking into the way we set projects up.